COA AI - Khan BMS Battlefield Management System
What COA AI (Course-of-Action Generation) actually does on a contested ai & multi-agent link, and why Khan BMS treats it as a formation-level primitive instead of a vendor integration.
COA AI is the kind of standard that looks finished on paper and turns out to be a set of unanswered design questions in practice. Anyone who tells you otherwise has not had to ship it.
Khan BMS doesn't ship COA AI as a checkbox. It ships it as the boundary between human authority and machine execution — signed at issue, verified at receipt, and replayable for any after-action review the JAG cares to run.
COA AI is anchored at the Arban — ten nodes under one tactical leader. Small enough to reason about by hand, large enough to absorb the loss of a node without re-planning. Authority for COA AI is bounded at this tier; nothing the Arban does can poison its parent.
COA AI is one of perhaps a dozen primitives that decide whether a modern force can fight through denial. Khan BMS is built on the premise that all of them deserve the same treatment.
